Proposing an Alternative Model of Thought

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The approach of The Virtual Space Theory is to present a different way of thinking about familiar topics, as well as to bring together topics that might otherwise be considered mostly unrelated. This theory, however, is neither true nor false – it is simply a model of thought. Its goal is to provide a tool with which it might be possible to understand and explain phenomena that might not be explainable by other ways of thinking.

To clarify what I mean by the term ‘a model of thought’, a useful analogy is that of the different ways physicist have developed for explaining various phenomena. For example, from my secondary school days, I clearly remember studying the challenge of classical physics with regard to determining what the phenomenon of light might actually be: is it a wave or a particle? On one hand, some behaviors of light (such as interference or polarization) suggest that it can only be a wave: the visible part of the electromagnetic spectrum. On the other hand, the fact that light has energy and momentum (such as in the photo-electric effect) suggests that it can only be a particle: a flow of photons.

So which is it, then? I do not have the conclusive answer, and as far as I know, neither do physicists. The point of this example is not to try to engage you in the study of light in physics, but rather to demonstrate the power and value of having alternative models of thought to choose from.

In the case of The Virtual Space Theory, the subjects being tackled are pictorial mediums and virtuality. Its opening conditions are: A wide range of mediums – old and new – each with their separate theories, and the widely undefined topic of virtuality. Its tasks: To present an alternative model of thought that would be equally applicable to all pictorial mediums, as well as provide a consistent definition of virtuality.

The cost? In its proposed model, The Virtual Space Theory marginalizes the importance of technique, and disregards matters of style, meaning, or the social role of pictorial images – which happen to be at the heart of most existing media theories (as well as the main dividing factor between mediums). However, even though this theory does not address such issues, it does not necessarily negate them either – it rather recontextualizes them.

For example, let’s take the matter of the meaning of symbols in pictorial images, and demonstrate it using Arnold Böcklin’s symbolist painting The Isle of the Dead from 1883:

Arnold Böcklin, Isle of the Dead, Third Version, 1883

Now, let’s also consider the following video:

These two examples are from different mediums, and as such, they might normally require very different theories in order to discuss them. Yet from the point of view of The Virtual Space Theory they are just two types of windows towards the same virtual place. Therefore, whatever the symbolic meaning of the cypresses you see, it is no longer associated with the art object of the painting or the video, but is rather to be found inside of virtual space. Deciphering what such symbols might mean, however, is a task that is left to other existing theories.

Next post in this series: Reconciling the Old and the New»

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