If you visited the section of this website which describes the book and went through its table of contents, you probably came across a peculiar word: contextography. This is a term which is introduced by The Virtual Space Theory in order to address some of the questions that inevitably arise due to its alternative approach to pictorial images and virtuality.
The Virtual Space Theory accepts digital technology’s victory in producing photorealistic images and therefore approaches the question of how to differentiate between pictorial images by shifting the discussion to virtual space itself. In other words, it proposes that all pictorial images present virtual places, whether they were made with a computer, a paintbrush, or a camera. The difference between various pictorial images, then, is not considered to be in whether or not what is seen in them is virtual, but rather in the context of the resulting virtual places.
For example, the following painting by El Greco from around 1610 shows the grim fate of Laocoön, the Trojan priest from the Homeric legend of Troy, who dared to defy the Gods and warn the Trojans of their impending doom:
This painting is also shown in the book as an example of architecture performing the role of the background of a painting – in this case, showing the city of Troy. And yet there is another painting which El Greco made in more or less the same period, and which looks very similar:

The second painting is a view of the city of Toledo in Spain, where El Greco lived and worked. Seeing this painting now raises questions as to the nature of the city we just saw in the first painting, doesn’t it? Indeed, the technique El Greco used in creating the city of Troy for his Laocoön painting was to stand on a hill across from Toledo and use it as a reference for the Troy of his resulting painting. Maybe El Greco even did this with some symbolic reference in mind to the people and city of Toledo, but this makes no difference to our discussion. The city we see in the first painting is not Toledo; it is Troy. Only the city in the second painting is Toledo.
To be more accurate, they are both virtual places, and despite their similar technique of production as well as similar visual content, they have totally different contexts. The context of the first virtual place is that of a reconstruction of a physical place which might have existed sometime in the distant past. In that sense, it has a very similar context as that of the film Troy (Wolfgang Petersen, 2004) made some four hundred years later:
Returning the discussion to El Greco’s second painting, however, the context of the virtual place presented by it is rather that of a documentation of a physical place which existed at the time the image was made, and which the person making it was actually present in. In that sense, it has a very similar context as that of the following contemporary photograph of Toledo:

The Virtual Space Theory, then, approaches the study of the various contexts of virtual space by reinterpreting them in geographical terms – hence the term ‘contextography’. It proposes that each such context can be considered as a section or a zone within virtual space, inside of which the virtual places that share this context are to be found. In that sense, the virtual place of El Greco’s Toledo painting and the virtual place of the above photograph are close neighbors in virtual space, and both are located very far away from the virtual place of El Greco’s Laocoön painting.
What contextography provides is an alternative system for differentiating between pictorial images, in a way that is independent of their medium, visual content, or technique of production. The book elaborates this system far beyond the discussion in this post, and maps out nearly 20 such distinct ‘context zones’ and their relation to each other. That work may still be extended further someday, but at this stage I think it is quite detailed enough to make the point.


